Shaun Lawrence
Talk
Building games in .NET MAUI
Speaker's Biography
Shaun is an avid gamer, learner, and experimenter, these combined with a profession in software development make for some really fun journeys. He gets more than excited when others find interest in what he does and has made it his mission to share his learnings and result of the experiments with anyone that will listen.
Father to two amazing children and many, many unfinished side projects.
Shaun is a Microsoft MVP, speaker, and published author. Maintainer of the .NET MAUI Community Toolkit, Xamarin Community Toolkit, Orbit game engine.
Talk Abstract
Have you always had that great idea for a game but never had the opportunity to build it? Join me in getting to know a new cross-platform game engine (Orbit) that aims to make this task easy.
I want to show you how it combines the power of .NET MAUI graphics to obtain the key gaming concepts and then still utilize the underlying framework to make it all still feel familiar.
I will walk you through:
- - what a game is and how it differs from typical business applications
- - how to achieve common tasks such as rendering objects and collision detection
- - how to optimize with a few simple rules
- - how to have fun
All of the above will be through the use of a working example game as part of the game engine.
.NET MAUI is a hot topic, with .NET 8.0 being the recent major release there is a belief that the framework is finally going to be production ready. So let's go and build that game idea together!